Deal & Tally
Card game · 4 players

Pinochle Scorekeeper and Rules

Partnership Pinochle to 150. Enter the bid, each team's meld and counters, and it handles going set and saving your meld.

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How to play Pinochle

A partnership game for 4 players using a 48-card Pinochle deck: two copies each of 9, J, Q, K, 10 and A in every suit. Cards rank A, 10, K, Q, J, 9.

Setup

Partners sit across from each other. Deal 12 cards to each player.

Bidding

  • Starting left of the dealer, each player bids the total points their team expects to score (meld plus counters), or passes. Bids usually start around 20.
  • The highest bidder names trump.

Meld

After trump is named, every player shows their meld and each team adds it up. Common melds:

Run in trump (A, 10, K, Q, J)15
Marriage in trump (K, Q)4
Other marriage2
9 of trump (dix)1
Pinochle (Q♠, J♦)4
Double pinochle30
Aces around (one ace of each suit)10
Kings around8
Queens around6
Jacks around4

Play

The bidder leads. You must follow suit and must try to win the trick if you can. If you can't follow suit, you must play trump if you have it.

Counters

Each ace, 10 and king taken in tricks is worth 1, and the last trick is worth 1 more, for 25 in all.

Scoring

  • If the bidding team's meld plus counters reaches their bid, they score it all. If not, they're set and lose the amount bid.
  • The other team scores their meld plus counters, but only if they took at least one trick. Without a trick, their meld doesn't count.

Winning

The first team to 150 wins.

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