Deal & Tally
Card game · 4 players

Hand and Foot Score Sheet and Rules

Four rounds with the opening meld going up each round. Enter clean and dirty books, cards melded and cards left.

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How to play Hand and Foot

A partnership rummy game played with five or six decks. Each player gets two hands: the hand, which you play first, and the foot, which you pick up once your hand is gone.

Setup

  • Partners sit across from each other. Each player gets two piles of 11 cards: one hand and one foot. Don't look at the foot.
  • Jokers and 2s are wild. Threes can't be melded: red threes score 100 when laid down, and black threes are only for discarding.

Your turn

  • Draw two cards from the stock, or take the top seven of the discard pile if you can use the top card with two matching cards from your hand.
  • Lay down melds of three to seven cards of the same rank. Natural cards must outnumber wilds.
  • Discard one card to end your turn. When your hand is empty, pick up your foot and keep playing.

Books

  • A book is a completed meld of seven cards.
  • A clean book (red book) has no wild cards. A dirty book (black book) has at least one.
  • Most tables require two clean and two dirty books before a team can go out.

Opening meld by round

Round 150
Round 290
Round 3120
Round 4150

Card values

Joker50
2 and Ace20
8 through King10
4 through 75

Scoring

Each clean book500
Each dirty book300
Each red three laid down100
Going out100

Add the value of every card you melded and subtract the cards left in your hand and foot.

Winning

After four rounds, the team with the highest total wins.

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