A party game of secret roles and bluffing for 5 or more players, plus one narrator. A few players are secretly the Mafia, and everyone else has to figure out who they are before it's too late. Also played as Werewolf.
Roles
| Mafia (Werewolves) | pick someone to eliminate each night |
| Doctor (Healer) | saves one person each night |
| Detective (Seer) | checks one person each night |
| Citizens (Villagers) | find and vote out the Mafia |
A common mix is one Mafia member for every 4 players. Deal & Tally suggests a number, and you can change it.
Dealing
The narrator doesn't play. Pass the phone around: each player taps to see their role, then hides it before passing it on. Mafia members also see who the rest of the Mafia are.
Night
- The narrator tells everyone to close their eyes.
- The Mafia open their eyes and silently agree on one person to eliminate.
- The Doctor wakes and points to one person to save.
- The Detective wakes and points to one person. The narrator nods if that person is Mafia, and shakes their head if not.
Day
- Everyone opens their eyes. The narrator announces who was eliminated, unless the Doctor saved them.
- Eliminated players are out of the game and stay quiet.
- Everyone talks it over and votes. The player with the most votes is out. A tie means nobody goes out.
Winning
The town wins when every Mafia member is out. The Mafia win when they equal or outnumber everyone else.
Tips for the narrator
- Tap or knock on the table during the night so nobody can hear who's moving.
- Tell a short story about each elimination. It's half the fun.
- Some groups reveal a player's role when they're out. Others keep it secret until the end.