Phase 10 is a rummy-style card game for 2 to 6 players, made by Mattel. This page is a free score tracker and a quick guide to scoring. Your box has the full official rules.
How a hand works
- Each player gets 10 cards. On your turn, draw from the deck or the discard pile, then discard one card.
- Try to lay down your current phase. Once it's down, you can play cards onto any phase on the table.
- The hand ends when someone gets rid of all their cards.
- Everyone who laid down their phase moves to the next phase. Anyone who didn't tries the same phase again next hand.
The 10 phases
| Phase 1 | Two sets of 3 |
| Phase 2 | A set of 3 and a run of 4 |
| Phase 3 | A set of 4 and a run of 4 |
| Phase 4 | A run of 7 |
| Phase 5 | A run of 8 |
| Phase 6 | A run of 9 |
| Phase 7 | Two sets of 4 |
| Phase 8 | 7 cards of one color |
| Phase 9 | A set of 5 and a set of 2 |
| Phase 10 | A set of 5 and a set of 3 |
A set is cards of the same number. A run is cards in number order. Wild cards can fill in for any card.
Scoring
| Cards 1 through 9 left in your hand | 5 each |
| Cards 10 through 12 | 10 each |
| Skip | 15 each |
| Wild | 25 each |
| Going out | 0 |
Winning
The first player to finish phase 10 wins. If more than one player finishes phase 10 in the same hand, the lowest total score wins. If they're still tied, the official tiebreaker is to play phase 10 again.
Using the score tracker
After each hand, tap Made phase for everyone who laid theirs down, and enter the points left in each hand. The quick buttons add 5, 10, 15 or 25 per card. Deal & Tally moves each player to the right phase and shows what they need next.
Phase 10 is a trademark of Mattel. Deal & Tally is an independent score tracker and is not affiliated with or endorsed by Mattel.