Deal & Tally
Card game · 2–7 players

Five Crowns Score Sheet and Scoring Rules

Eleven rounds from 3 cards to 13. Shows what's wild and how many cards to deal each round, and low score wins.

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How to play Five Crowns

Five Crowns is a rummy-style card game with five suits and 11 rounds. This page is a free score tracker and a quick guide to scoring. Your box has the full official rules.

Rounds and wild cards

Round 1 deals 3 cards each, and every round deals one more, up to 13 in the last round. The wild card changes each round to match: 3s are wild in round 1, 4s in round 2, and so on up to Kings in round 11. Jokers are always wild.

A round in short

  • On your turn, draw from the deck or the discard pile, then discard.
  • Try to arrange your whole hand into books (three or more of the same rank) and runs (three or more in order, same suit).
  • When someone goes out, everyone else gets one more turn, then counts the cards they couldn't use.

Scoring

Going out0
3 through 10face value
Jack, Queen, King11, 12, 13
This round's wild card20
Joker50

Winning

After round 11, the lowest total wins.

Using the score tracker

Enter the points left in each player's hand. Leave 0 for anyone who went out. Deal & Tally shows the cards to deal and what's wild each round.

Five Crowns is a trademark of its publisher. Deal & Tally is an independent score tracker and is not affiliated with or endorsed by the publisher.

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