Five Crowns is a rummy-style card game with five suits and 11 rounds. This page is a free score tracker and a quick guide to scoring. Your box has the full official rules.
Rounds and wild cards
Round 1 deals 3 cards each, and every round deals one more, up to 13 in the last round. The wild card changes each round to match: 3s are wild in round 1, 4s in round 2, and so on up to Kings in round 11. Jokers are always wild.
A round in short
- On your turn, draw from the deck or the discard pile, then discard.
- Try to arrange your whole hand into books (three or more of the same rank) and runs (three or more in order, same suit).
- When someone goes out, everyone else gets one more turn, then counts the cards they couldn't use.
Scoring
| Going out | 0 |
| 3 through 10 | face value |
| Jack, Queen, King | 11, 12, 13 |
| This round's wild card | 20 |
| Joker | 50 |
Winning
After round 11, the lowest total wins.
Using the score tracker
Enter the points left in each player's hand. Leave 0 for anyone who went out. Deal & Tally shows the cards to deal and what's wild each round.
Five Crowns is a trademark of its publisher. Deal & Tally is an independent score tracker and is not affiliated with or endorsed by the publisher.